Music, sound and multimedia : from the live to the virtual

Multimedia systems Music Sound e-böcker
Edinburgh University Press
2007
EISBN 9780748630905
Reframing fan videos / Angelina I. Karpovich.
Case study: Anime music videos / Dana Milstein.
Music in video games / Rod Munday.
Case study: Film music vs. video-game music: The case of "Silent Hill" / Zach Whalen.
Reflections on sound art / Jamie Sexton.
Pop music, multimedia and live performance / Jem Kelly.
Case study: Film sound, acoustic ecology and performance in electroacoustic music / Randolph Jordan.
Sound and music in website design / Lee Tsang.
Music media in young people's everyday lives / Dan Laughey.
Case study: The development of the Apple iPod / Kieran Kelly.
A study of the increasingly overlapping area of music and media, brought about by digitisation.
Case study: Anime music videos / Dana Milstein.
Music in video games / Rod Munday.
Case study: Film music vs. video-game music: The case of "Silent Hill" / Zach Whalen.
Reflections on sound art / Jamie Sexton.
Pop music, multimedia and live performance / Jem Kelly.
Case study: Film sound, acoustic ecology and performance in electroacoustic music / Randolph Jordan.
Sound and music in website design / Lee Tsang.
Music media in young people's everyday lives / Dan Laughey.
Case study: The development of the Apple iPod / Kieran Kelly.
A study of the increasingly overlapping area of music and media, brought about by digitisation.
