3D Research Challenges in Cultural Heritage : A Roadmap in Digital Heritage Preservation

Springer Berlin / Heidelberg
2014
EISBN 9783662446300
Intro.
Preface.
Table of Contents.
The Potential of 3D Internet in the Cultural HeritageDomain.
1 Introduction.
2 Towards Economic Mass Digitization of 3D Artifacts.
3 Towards Semantic Enrichment of Cultural Heritage Artifacts.
4 3D Information Inside the Web.
5 Conclusion.
References.
Web and Mobile Visualization for Cultural Heritage.
1 Introduction.
2 Interactive Rendering of Complex Models.
2.1 Simplification and Multiresolution Management of Complex Models.
2.2 Complex Models on the Web.
3 Manipulation and Interaction.
4 Integration of Different Media - The 3D Model as the SpatialIndex to Knowledge.
5 Conclusions.
References.
Geometry vs Semantics: Open Issues on 3DReconstruction of Architectural Elements.
1 Introduction.
2 Analysis of the Informational Value of Architectural DigitalRepresentations.
3 Between Complexity and Intelligibility.
3.1 Modeling Semantically-Enriched 3D Architectural Shapes.
3.3 Hybridization of the Digital Instance with the Geometrical/ SemanticModel in a 3D Representation.
4 Conclusions.
References.
3D Shape Analysis for Archaeology.
1 Introduction.
2 Documentation.
3 Similarity.
4 Restoration.
5 Summary.
References.
Procedural Shape Modeling in Digital Humanities:Potentials and Issues.
1 Introduction.
2 Supporting Shape-Related Research in Art History.
3 Procedural Shape Modeling and Its Uptake in Art History.
4 Case Study: Understanding Neo-Classical Windows.
5 Assessment.
6 Conclusion.
References.
Geometric Issues in Reconstruction of Virtual HeritageInvolving Large Populations.
1 Introduction.
2 Related Work.
3 The Six Major Real-Time Stages.
4 The Scaler.
5 The Simulator.
6 The Animator.
7 The Renderer.
8 The Path Planner.
9 The Behavior Handler.
10 Case Study: Populating Ancient Pompeii with Crowds.
11 Conclusion.
References.
Going to the Movies:Lessons from the Film Industry for 3D Libraries.
1 Introduction.
2 Movies as Cultural Artefacts.
2.1 Preserving Film.
2.2 Lost Movies.
3 Lessons from Movie Production.
3.1 Technical Issues.
3.2 Infrastructure Issues.
3.3 People and Process Issues.
4 Cooperation between Film Production and Cultural Heritage.
5 Conclusion.
References.
Reusing Multimedia Content for the Creationof Interactive Experiences in Cultural Institutions.
1 Introduction.
2 Authoring Tools.
2.1 Definitions.
2.2 Authoring Tools for Web-Based Exhibitions.
2.3 Authoring Tools for Mobile Applications.
2.4 Other Types of Authoring Tools.
3 Storytelling in Cultural Heritage.
3.1 Digital Storytelling.
3.2 Collaborative Storytelling.
4 The GeneraTour Platform.
4.1 Main Objectives.
4.2 Technical Description.
5 Conclusions and Future Work.
References.
3D Printing for Cultural Heritage: Preservation,Accessibility, Research and Education.
1 Introduction.
2 Material Turn and Multi-sensory Experiences in the ArtField.
3 Applications of 3D Printing in the Context of CulturalHeritage and Museums.
3.1 Reconstruction and Preservation.
3.2 Accessibility and Education.
3.3 Documentation and Research.
4 Guidelines, Standards and Evaluation Techniques in 3D Printing for Cultural Heritage.
5 Conclusion.
References.
3D Reconstruction from 3D Cultural Heritage Models.
1 Introduction.
2 Scanning and Measurement Tools.
2.1 Shape Acquisition.
2.2 Optical Properties Acquisition.
3 Replication Tools.
4 New Problems and Future Research.
5 Conclusion.
References.
Author Index.
Preface.
Table of Contents.
The Potential of 3D Internet in the Cultural HeritageDomain.
1 Introduction.
2 Towards Economic Mass Digitization of 3D Artifacts.
3 Towards Semantic Enrichment of Cultural Heritage Artifacts.
4 3D Information Inside the Web.
5 Conclusion.
References.
Web and Mobile Visualization for Cultural Heritage.
1 Introduction.
2 Interactive Rendering of Complex Models.
2.1 Simplification and Multiresolution Management of Complex Models.
2.2 Complex Models on the Web.
3 Manipulation and Interaction.
4 Integration of Different Media - The 3D Model as the SpatialIndex to Knowledge.
5 Conclusions.
References.
Geometry vs Semantics: Open Issues on 3DReconstruction of Architectural Elements.
1 Introduction.
2 Analysis of the Informational Value of Architectural DigitalRepresentations.
3 Between Complexity and Intelligibility.
3.1 Modeling Semantically-Enriched 3D Architectural Shapes.
3.3 Hybridization of the Digital Instance with the Geometrical/ SemanticModel in a 3D Representation.
4 Conclusions.
References.
3D Shape Analysis for Archaeology.
1 Introduction.
2 Documentation.
3 Similarity.
4 Restoration.
5 Summary.
References.
Procedural Shape Modeling in Digital Humanities:Potentials and Issues.
1 Introduction.
2 Supporting Shape-Related Research in Art History.
3 Procedural Shape Modeling and Its Uptake in Art History.
4 Case Study: Understanding Neo-Classical Windows.
5 Assessment.
6 Conclusion.
References.
Geometric Issues in Reconstruction of Virtual HeritageInvolving Large Populations.
1 Introduction.
2 Related Work.
3 The Six Major Real-Time Stages.
4 The Scaler.
5 The Simulator.
6 The Animator.
7 The Renderer.
8 The Path Planner.
9 The Behavior Handler.
10 Case Study: Populating Ancient Pompeii with Crowds.
11 Conclusion.
References.
Going to the Movies:Lessons from the Film Industry for 3D Libraries.
1 Introduction.
2 Movies as Cultural Artefacts.
2.1 Preserving Film.
2.2 Lost Movies.
3 Lessons from Movie Production.
3.1 Technical Issues.
3.2 Infrastructure Issues.
3.3 People and Process Issues.
4 Cooperation between Film Production and Cultural Heritage.
5 Conclusion.
References.
Reusing Multimedia Content for the Creationof Interactive Experiences in Cultural Institutions.
1 Introduction.
2 Authoring Tools.
2.1 Definitions.
2.2 Authoring Tools for Web-Based Exhibitions.
2.3 Authoring Tools for Mobile Applications.
2.4 Other Types of Authoring Tools.
3 Storytelling in Cultural Heritage.
3.1 Digital Storytelling.
3.2 Collaborative Storytelling.
4 The GeneraTour Platform.
4.1 Main Objectives.
4.2 Technical Description.
5 Conclusions and Future Work.
References.
3D Printing for Cultural Heritage: Preservation,Accessibility, Research and Education.
1 Introduction.
2 Material Turn and Multi-sensory Experiences in the ArtField.
3 Applications of 3D Printing in the Context of CulturalHeritage and Museums.
3.1 Reconstruction and Preservation.
3.2 Accessibility and Education.
3.3 Documentation and Research.
4 Guidelines, Standards and Evaluation Techniques in 3D Printing for Cultural Heritage.
5 Conclusion.
References.
3D Reconstruction from 3D Cultural Heritage Models.
1 Introduction.
2 Scanning and Measurement Tools.
2.1 Shape Acquisition.
2.2 Optical Properties Acquisition.
3 Replication Tools.
4 New Problems and Future Research.
5 Conclusion.
References.
Author Index.
